

- #MOVINGPHOTOS3D MAC PRO#
- #MOVINGPHOTOS3D MAC SOFTWARE#
- #MOVINGPHOTOS3D MAC PC#
- #MOVINGPHOTOS3D MAC PROFESSIONAL#
#MOVINGPHOTOS3D MAC PRO#
GPU render engines such as Redshift and AMD ProRender are available for macOS with the correct (legacy) hardware, and Final Cut Pro X and Logic Pro X are back at the forefront of their respective creative fields – especially when combined with Apples new Pro hardware.įinally, it's possible to run Windows through any Mac via the Boot Camp (opens in new tab) software, turning your Mac into a multi-platform solution.
#MOVINGPHOTOS3D MAC SOFTWARE#
There are signs that the pro software market is sticking with the Mac. Thunderbolt 3, as it uses the same connector as USB-C, means you can connect a plethora of peripherals to your Mac.

It's also simple to add extra storage space, as the bandwidth of Thunderbolt 3 can easily cope with the much faster SSDs. For example, you can introduce more graphics grunt via an external GPU box, which now natively supports the latest AMD Radeon cards on macOS. I don’t think I have ever heard the fans of an iMac Pro, even when running 3D applications or motion graphics applications such as Adobe After Effects.Īlthough expandability is still an issue on macOS – especially on the laptop front – Thunderbolt 3 can be an effective way of adding functionality to a Mac. The latest generation of Macs are also very quiet in operation. The MacBook Pro also has an incredible standby time when the lid is closed and it's dropped into a rucksack. The iMac Pro is the powerful yet quiet creative solution that's been missing from the Apple lineup (opens in new tab)Ĭompare this with the latest MacBook Pro, which does not throttle down any component while on battery power.
#MOVINGPHOTOS3D MAC PC#
Whenever I have taken a PC laptop out on a job with me, the battery has either run down because a background process has failed to quit, or the machine has only run at half-power because the CPU and GPU are being throttled. In my experience, Macs are more dependable. In terms of backup, Time Machine is still a better one-stop solution. These can be replicated on Windows but only with the use of third-party apps or hacks. The macOS still 'looks' better out of the box, and has a lot of helpful bundled applications, including Preview, QuickTime player and the excellent Finder preview, quicklook and column view. There is not the hardware quality, consistency and the reliability of a Mac (especially for those of us who have access to an Apple Store). Until relatively recently, Microsoft didn't make its own hardware, and compared to macOS, a Windows machine can still can feel like a selection of parts and drivers. While on the surface, performance, value for money and configurability all seem like obvious wins for Windows, there are potential downsides to consider. The odds are, there is likely to be a Windows machine that could suit a bespoke working environment more readily than a Mac. The biggest advantage to moving to Windows is that there is a much wider choice of form factors available to you: everything from touchscreen laptops to enormous 12 GPU card-equipped desktops and tablet computers that are capable of any 3D work you want to throw at them. Wacom's MobileStudio Pro range show Windows' ability to adapt to a variety of form factors (opens in new tab) The second benefit of Windows is its speed – I have always found viewport performance in 3D apps to be superior on Windows to Mac. Only the HTC Vive (opens in new tab) is currently supported on macOS. If you want to work with a VR-certified machine, Windows is still a better environment – and especially if you're using Oculus Rift (opens in new tab).
#MOVINGPHOTOS3D MAC PROFESSIONAL#
Get free admission to VERTEX 2019, the ultimate event for 2D and 3D artists (opens in new tab)Īs an artist who has used a mixed Windows and macOS environment for my professional work for the past four years, I can offer some insight to macOS users who might want to make the switch.With Thunderbolt 3 and solid external GPU support now key parts of macOS, can this new push by Apple make macOS-based 3D artists ignore the pull of Windows? That said, the iMac Pro still a very compelling option for a large number of digital content creators.
